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Peter Meier, M.Eng.

Lab Engineer

PhD-Mentor


Bürozeiten

Tuesday - Friday


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Beitrag (Sammelband oder Tagungsband)

  • Peter Meier
  • S. Schwär
  • S. Rosenzweig
  • M. Müller

Real-Time MIR Algorithms for Music-Reactive Game World Generation

Bonn

  • (2022)

DOI: 10.18420/muc2022-mci-ws03-225

In music education, an important learning objective is to acquire a sense of rhythm and melody, e.g., by tapping or singing along to a musical performance. In this context, music games are becoming increasingly popular due to their accessibility and interactivity. However, existing games are often tailored to a specific musical repertoire. In this paper, we will explore the potential of music information retrieval (MIR) algorithms for generating dynamic game worlds that are reactive to musical input in real-time, e.g., to music from a stereo system or a live performance. Such games may be used to explore musical performances in an interactive and playful way. As a case study, we therefore developed a jump-andrun game prototype that challenges players to tap along the beat of the music in their environment. Its music-reactive game world relies on past and predicted beat positions estimated by a real-time beat tracking algorithm.
  • Elektrotechnik und Medientechnik
  • DIGITAL
Vortrag

  • Peter Meier

A Real-Time Beat Tracking System Based on Predominant Local Pulse Information

In: Deggendorfer Wissenschaftliches Kolloquium

Technische Hochschule Deggendorf Deggendorf

  • 01.04.2022 (2022)
  • Elektrotechnik und Medientechnik
  • DIGITAL
Beitrag (Sammelband oder Tagungsband)

  • Peter Meier
  • Gerhard Krump
  • M. Müller

A Real-Time Beat Tracking System Based on Predominant Local Pulse Information

pg. 1-3.

  • (2021)

Beat tracking is a central topic within the MIR community and an active area of research [1–3]. The scientific progress in this area is mainly thanks to recent machine learning techniques. However, some machine learning approaches are black boxes, hard to understand, and often without direct control over the parameters to adjust the beat tracker. For this demo, we choose a model-based approach that is easy to understand, good for interactions, and well suited for educational purposes [4]. In particular, we present a system for real-time interactive beat tracking based on predominant local pulse (PLP) information, as first described in Grosche et al. [5]. In the first section, we show how the PLP-based algorithm can be transformed from an offline procedure to a real-time procedure. In the second section, we present the implementation of a system that uses this real-time procedure as the centerpiece of an interactive beat tracking application.
  • Elektrotechnik und Medientechnik
  • DIGITAL
Vortrag

  • Peter Meier
  • Gerhard Krump

Eine modulare Hörversuchssteuerung auf Basis von Audio-Plugins

In: DAGA 2018: Fortschritte der Akustik (44. Deutsche Jahrestagung für Akustik)

Technische Universität München München

  • 19.-22.03.2018 (2018)
  • Elektrotechnik und Medientechnik
Beitrag (Sammelband oder Tagungsband)

  • Peter Meier
  • Gerhard Krump

Eine modulare Hörversuchssteuerung auf Basis von Audio-Plugins

pg. 1061-1064.

Berlin

  • (2018)
  • Elektrotechnik und Medientechnik
Hochschulschrift

  • Peter Meier

Implementierung digitaler Audiofilter zur Anwendung in psychoakustischen Hörversuchssystemen

Technische Hochschule Deggendorf Deggendorf

  • 2011 (2011)
  • Elektrotechnik und Medientechnik
Hochschulschrift

  • Peter Meier

Optimierte Signalprogrammierung eines Hörschwellenmesssystems mit Verifizierung durch Hörversuche

Technische Hochschule Deggendorf Deggendorf

  • 2008 (2008)
  • Elektrotechnik und Medientechnik