Gudrun Fischer, Dipl. Informatikerin (Univ.)

Leitung Forschungsbereich Smart Region Projektleitung Digitales Dorf

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Projektleiterin

Grafenau

08552/975620-53


Vortrag
  • Gudrun Fischer
Impulsvortrag MeDiLand

In: Digitale Städte Digitale Regionen Kongress

  • 2019
  • Angewandte Informatik
  • TC Grafenau
  • GESUND
  • DIGITAL
Zeitschriftenartikel
  • Diane Ahrens
  • Stefanie Seidenhofer
  • Gudrun Fischer
Die Technik macht es möglich, pg. 42-44.

In: Altenheim - Lösungen fürs Management

  • 2019
  • Angewandte Informatik
  • TC Grafenau
  • DIGITAL
Vortrag
  • Gudrun Fischer
  • Franz Wilhelm
Digitales Dorf - Gemeinsam digitale Zukunft schaffen
  • 2018
  • TC Grafenau
  • Angewandte Informatik
  • DIGITAL
Vortrag
  • Gudrun Fischer
Digitales Dorf - Gemeinsam digitale Zukunft schaffen. Teilnahme als Expertin

In: Bürgergutachten 2030 "Chancen überall im Land - Infrastruktur, Wohnen, Landwirtschaft"

  • 2017
  • TC Grafenau
  • Angewandte Informatik
  • DIGITAL
Beitrag (Sammelband oder Tagungsband)
  • A. Hübl
  • Gudrun Fischer
Simulation-based business game for teaching methods in logistics and production
  • 2017

DOI: 10.1109/WSC.2017.8248129

Uncertainty in planning tasks such as processing times, set-up times, customer required lead times, due dates, time to failure, time to repair and the complexity in terms of product variety, outsourcing, short lead times, low inventory levels, low costs and high utilization are major hurdles for planning logistics and production processes. This paper introduces a simulation-based business game for methods in planning logistics and production processes. Basic methods such as material requirement planning (MRP), Constant work in progress (Conwip), Kanban, reorder policies, dispatching rules, basic demand forecasting methods and master production schedule (MPS) are implemented in the game. Due to the generic environment additional methods can be implemented efficiently. The midterm planning concept sales and operations planning (S&OP) is implemented as well, where the gamers have to act as managers responsible for purchasing, production, sales and finance. Their target is to identify sales and production volumes for the next planning periods.
  • TC Grafenau
  • DIGITAL
  • NACHHALTIG